Rewritten


如题目所见

我将会重置我的游戏

Q:我需要重新游玩此游戏吗?
A:别担心,重置只是名义上的,在时间之前的内容,以及你的存档是完全不变的,所以你可以接着之前的进度继续游玩。不过重置版的混乱时空(Chaos Time And Space)将会发布成一个全新的游戏,除非我能得到二次推送(原因见下文)


Q:你为什么要重置?
A:事实上,混乱时空只是我的一个早期作品,这代表着这款 Incremental 有着非常多难以维护的代码以及非常难看的UI(即使这比我的前一些作品好得多),但我并不是一个喜欢放弃的人(毕竟混乱时空花费了我太多太多的心血,同时对我也是具有非同寻常的意义的),所以我选择重置,准确来说,是翻新。
Q:你重置了什么?
A:我重置了先前的许多难看的UI,当然,我那么久了无音讯不可能只更新了这些,在重置版中,除了先前的内容及优化还会有时间这个大阶层,具体有多大?大概比前面所有内容加起来都多,并且在时间阶层中,你将会玩到较为独特的机制。


Q:你为什么要将混乱时空发布成一个全新的游戏?
A:如上,在重置版中,除了先前的内容及优化还会有时间这个大阶层,具体有多大?大概比前面所有内容加起来都多,并且在时间阶层中,你将会玩到较为独特的机制。总而言之,新版的混乱时空比旧版无论是内容,还是游戏体验都有了质的飞跃,我认为新版的游戏不应该被旧版的第一印象干扰导致无人问津(除非更新能获得二次推送)。


Q:为什么你这么久都不更新,之后你更新频率如何,你会放弃混乱时空吗?
A:制作游戏只是我的一个兴趣(当然也是我的主要兴趣),所以我并不能抽出很多时间去更新,另外我也有其他项目,只是我没有发布(请看我的github),所以,我的更新频率和更新内容是有浮动的,同时,因为为了保证玩家的游戏体验,我只会在做完一个大内容且几乎没有bug的时候发布,无论怎样,我不会放弃混乱时空的制作。


综上,事实上我并没有更新完重置版(大概只做了一半),我发这条日志只是为了告诉你们1.我还在更新,2.新版游戏绝对值得期待。


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The following is translated by Google

as seen in the title

I will reset my game

Q: Do I need to replay the game?
A: Don't worry, the reset is only in name, the content before the time, and your save file are completely unchanged, so you can continue to play with the previous progress. But the remastered version of Chaos Time And Space will be released as a whole new game, unless I can get a second push (see below for why)
Q: Why do you want to reset?
A: In fact, Chaos Spacetime is just an early work of mine, which means that this Incremental has a lot of unmaintainable code and a very ugly UI (even though it is much better than some of my previous works), but I am not A person who likes to give up (after all, Chaotic Time and Space has cost me too much effort, and it is also of extraordinary significance to me), so I choose to reset, to be precise, to renovate.
Q: What did you reset?
A: I reset many ugly UIs before. Of course, I can’t just update these after so long without audio. In the reset version, in addition to the previous content and optimization, there will be a large class of time, specifically How old is it? Probably more than all the previous content combined, and in the time hierarchy, you will play more unique mechanics


Q: Why did you release Dimensions of Chaos as a brand new game?
A: As above, in the reset version, in addition to the previous content and optimization, there will be a large class of time. How big is it? Probably more than all the previous content combined, and in the time hierarchy, you will play more unique mechanics. All in all, the new version of Chaos Time and Space has a qualitative leap compared to the old version, both in terms of content and game experience. I think the new version of the game should not be disturbed by the first impression of the old version and cause no one to care about it (unless the update can get a second push).


Q: Why haven't you updated for so long? How often will you update? Will you give up Chaos Time and Space?
A: Making games is just one of my interests (of course it is also my main interest), so I can't spare a lot of time to update, and I also have other projects, but I haven't released them (please see my github), so, my The update frequency and update content are fluctuating. At the same time, because in order to ensure the player's game experience, I will only release a large content when there are almost no bugs. No matter what, I will not give up the production of chaotic space-time.

To sum up, in fact, I haven't finished updating the reset version (probably only half of it), I just post this log to tell you that 1. I am still updating, and 2. The new version of the game is definitely worth looking forward to.

Comments

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where are you gonna release the remastered version?

github and itch